I can't lie, I'm not a gamer like the rest of everybody, and was currently having a super difficult time killing the final boss. On his second form, I've gotten him down to where I'd could hit him, but whenever I'd go to, one of those time bomb things are always conveniently under him lol. Other than me being bad though, the game is great and the art style is super beautiful! I love the work, but as I believe somebody else said, the octopus boss can simply be five shot by the normal swing, making it not too much of a boss. On the other side, the tower-like boss is an amazing boss! My only suggestion for that boss is maybe make it to where you can't get stuck behind, and when it turns back from tower to crystal and back, maybe have the crystal be a little bigger, cuz I kept getting stuck on it. Overall, I would say this is a 8-9/10 game, I wish there was more!
I loved it. The artstyle is great but the static effect did start to strain my eyes, the mechanics are good however it is way too easy. the only MAJOR bug i encountered was that i cannot fight the final boss as the battle starting pad that you need to stand on at the middle of the podium isnt there no matter how many times i restart the game.
Suggestions:
Put a cool down on the dash or decrease the invincibility frames of it.
With the octopus, you can kill it in just 5 seconds by just spamming a normal attack. Maybe give it more health or have a cooldown on the bosses hitbox.
Add an option to turn off the static effect or at least a warning that some people may get strained eyesight.
But overall i loved the game so please keep it up!
The bug has been fixed, however, whenever i die during the final boss fight, when i return to the arena it is still active, the door is closed but i can get through it from the right, and the activation pad is still active but the boss has been put back to its idle position and i have to restart the game in order to try again. I just want to say how great it is to be of help and i think you are a great developer :)
I love the game its visuals and music are very nice! the first 2 bosses are very good and creative but sadly the final boss bugged out for me (the dialogue didn't activate) overall very good!
I do have some suggestions though
-The pillar boss became immensely easier when I realized dash spamming gave you infinite I-frames, making it impossible for it to hit me
-I would add a better indicator for taking damage, as I couldn't hear or see any indication of my health (if there was one it blended in with the sounds of the bosses attacks) and there isn't much room to check in the fast-paced fights, making me take risks I may not have otherwise
-I would add a few more smaller enemy types in future updates (if you plan to) just to make the game feel overall smoother and more fast-paced, this was obviously made under a great time constraint though so even having smaller enemies in-between the bosses was a nice touch!
All in all a great game and I hope to see more works from you in the future!
Hello! thank you for playing, sorry for the bug, im going to fix it right away. Sadly im not planning on doing a big update, but just bug fixes, however im planning on doing a sequel where i will try to fix all the gameplay problems the game had.
Awesome game, beautiful art and great controls! Loved both of the first bosses, but the last boss sadly bugged right after their dialogue. Right as the battle started, the boss moved to the bottom right/centre of the arena and just started doing a spinning animation that was visually similar to the main character's dash attack, but I couldn't interact with them or leave the area. Great work overall, would love to come back and get to fight that boss once fixed!
Neat game! Although, it was a bit of a buggy experience.
Some positives:
-I like visuals, the game looks very nice!
-Gameplay felt pretty solid and controlled well.
-Effects for animations were well done, love the crunchy sound effects as well!
- Music was good!
Some feedback:
-Sometimes the chakram will bug out or won’t come back entirely. I had to restart a playthrough because it just up and left me once.
-The Squid-thing boss’s screenshake effects. Not sure if this will bother other people but it was a bit disorienting for me. An option to turn off the screenshake would be nice.
-The wall/eye boss felt waaaaaay too easy. It definitely needs some balancing to make it a bit more challenging. (Perhaps reduce the time window of when it’s weakness is showing)
-The last boss, he was working well until a certain point where he bugged out completely and was fighting me after I died. Attempting to go back to the boss would bug the game further.
I’d love to go back and complete it if the bugs get sorted out. Besides these issues, the game itself is a pretty good time! Well done.
Thanks for the feedback! i will definetly come back and fix all those errors (specially the last one, right now i have no idea why he does weird things, maybe he is centient!) Thanks for playing and your support :)
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Love the game and artwork!
bug? (3:16) <--Thank you for your time :D i will check it out and see if it is a bug. Have a nice day~
I can't lie, I'm not a gamer like the rest of everybody, and was currently having a super difficult time killing the final boss. On his second form, I've gotten him down to where I'd could hit him, but whenever I'd go to, one of those time bomb things are always conveniently under him lol. Other than me being bad though, the game is great and the art style is super beautiful! I love the work, but as I believe somebody else said, the octopus boss can simply be five shot by the normal swing, making it not too much of a boss. On the other side, the tower-like boss is an amazing boss! My only suggestion for that boss is maybe make it to where you can't get stuck behind, and when it turns back from tower to crystal and back, maybe have the crystal be a little bigger, cuz I kept getting stuck on it. Overall, I would say this is a 8-9/10 game, I wish there was more!
Thank you for playing! and thank you for your feedback, i will take it on consideration for the next small bugfix.
I will do a sequel for this game later this year, so wait for more :D!
I loved it. The artstyle is great but the static effect did start to strain my eyes, the mechanics are good however it is way too easy. the only MAJOR bug i encountered was that i cannot fight the final boss as the battle starting pad that you need to stand on at the middle of the podium isnt there no matter how many times i restart the game.
Suggestions:
Put a cool down on the dash or decrease the invincibility frames of it.
With the octopus, you can kill it in just 5 seconds by just spamming a normal attack. Maybe give it more health or have a cooldown on the bosses hitbox.
Add an option to turn off the static effect or at least a warning that some people may get strained eyesight.
But overall i loved the game so please keep it up!
Thank you for the feedback. omg thanks for pointing the final boss bug. i will fix it right away!
The bug has been fixed, however, whenever i die during the final boss fight, when i return to the arena it is still active, the door is closed but i can get through it from the right, and the activation pad is still active but the boss has been put back to its idle position and i have to restart the game in order to try again. I just want to say how great it is to be of help and i think you are a great developer :)
Hey thank you ! c: i will fix it right away, you know what they say, whenever you fix on bug, a thousand more appear lol
I love the game its visuals and music are very nice! the first 2 bosses are very good and creative but sadly the final boss bugged out for me (the dialogue didn't activate) overall very good!
I do have some suggestions though
-The pillar boss became immensely easier when I realized dash spamming gave you infinite I-frames, making it impossible for it to hit me
-I would add a better indicator for taking damage, as I couldn't hear or see any indication of my health (if there was one it blended in with the sounds of the bosses attacks) and there isn't much room to check in the fast-paced fights, making me take risks I may not have otherwise
-I would add a few more smaller enemy types in future updates (if you plan to) just to make the game feel overall smoother and more fast-paced, this was obviously made under a great time constraint though so even having smaller enemies in-between the bosses was a nice touch!
All in all a great game and I hope to see more works from you in the future!
Hello! thank you for playing, sorry for the bug, im going to fix it right away. Sadly im not planning on doing a big update, but just bug fixes, however im planning on doing a sequel where i will try to fix all the gameplay problems the game had.
Thank you for your time :)
This game has a great vibe!
Show post...
nice
Awesome game, beautiful art and great controls! Loved both of the first bosses, but the last boss sadly bugged right after their dialogue. Right as the battle started, the boss moved to the bottom right/centre of the arena and just started doing a spinning animation that was visually similar to the main character's dash attack, but I couldn't interact with them or leave the area. Great work overall, would love to come back and get to fight that boss once fixed!
Thanks for your time sir~ im going to fix him right away. Thank you for playing!
Neat game! Although, it was a bit of a buggy experience.
Some positives:
-I like visuals, the game looks very nice!
-Gameplay felt pretty solid and controlled well.
-Effects for animations were well done, love the crunchy sound effects as well!
- Music was good!
Some feedback:
-Sometimes the chakram will bug out or won’t come back entirely. I had to restart a playthrough because it just up and left me once.
-The Squid-thing boss’s screenshake effects. Not sure if this will bother other people but it was a bit disorienting for me. An option to turn off the screenshake would be nice.
-The wall/eye boss felt waaaaaay too easy. It definitely needs some balancing to make it a bit more challenging. (Perhaps reduce the time window of when it’s weakness is showing)
-The last boss, he was working well until a certain point where he bugged out completely and was fighting me after I died. Attempting to go back to the boss would bug the game further.
I’d love to go back and complete it if the bugs get sorted out. Besides these issues, the game itself is a pretty good time! Well done.
Thanks for the feedback! i will definetly come back and fix all those errors (specially the last one, right now i have no idea why he does weird things, maybe he is centient!) Thanks for playing and your support :)
Waw bro r this is so fantastic
Thank you! c:
The art is fantastic (an option to remove the static-y filter would be very appreciated)
the gameplay is good but a down/up attack would make combat feel much smoother
the music is very good but the sound effects are WAY louder and harsher for some reason
Overall VERY GOOD game lacking slight polish, the best game from the One Game a Month Jam I've seen so far. :)
Thank you for your feedbakc! i will make sure to do the changes on a post jam fix! Thanks for your time~
Love the artwork!
Thank you :)